Wednesday 20 March 2013

Posted by Prasad KM | 06:27 Categories:

GC .NET


 GC is so great, you might be wondering why it isn't in ANSI C++. The reason is that a garbage collector must be able to identify an application's roots and must also be able to find all object pointers. The problem with C++ is that it allows casting a pointer from one type to another, and there's no way to know what a pointer refers to. In the common language runtime, the managed heap always knows the actual type of an object, and the metadata information is used to determine which members of an object refer to other objects.

Generations
One feature of the garbage collector that exists purely to improve performance is called generations. A generational garbage collector (also known as an ephemeral garbage collector) makes the following assumptions:
  • The newer an object is, the shorter its lifetime will be.
  • The older an object is, the longer its lifetime will be.
  • Newer objects tend to have strong relationships to each other and are frequently accessed around the same time.
  • Compacting a portion of the heap is faster than compacting the whole heap.
When initialized, the managed heap contains no objects. Objects added to the heap are said to be in generation 0, as you can see in following fig. Stated simply, objects in generation 0 are young objects that have never been examined by the garbage collector.

Now, if more objects are added to the heap, the heap fills and a garbage collection must occur. When the garbage collector analyzes the heap, it builds the graph of garbage (shown here in Green) and non-garbage objects. Any objects that survive the collection are compacted into the left-most portion of the heap. These objects have survived a collection, are older, and are now considered to be in generation 1.

As even more objects are added to the heap, these new, young objects are placed in generation 0. If generation 0 fills again, a GC is performed. This time, all objects in generation 1 that survive are compacted and considered to be in generation 2 (see following fig). All survivors in generation 0 are now compacted and considered to be in generation 1. Generation 0 currently contains no objects, but all new objects will go into generation 0.

Currently, generation 2 is the highest generation supported by the runtime's garbage collector. When future collections occur, any surviving objects currently in generation 2 simply stay in generation 2.


Generational GC Performance Optimizations
Generational garbage collecting improves performance. When the heap fills and a collection occurs, the garbage collector can choose to examine only the objects in generation 0 and ignore the objects in any greater generations. After all, the newer an object is, the shorter its lifetime is expected to be. So, collecting and compacting generation 0 objects is likely to reclaim a significant amount of space from the heap and be faster than if the collector had examined the objects in all generations.
A generational collector can offer more optimizations by not traversing every object in the managed heap. If a root or object refers to an object in an old generation, the garbage collector can ignore any of the older objects' inner references, decreasing the time required to build the graph of reachable objects. Of course, it is possible that an old object refers to a new object. So that these objects are examined, the collector can take advantage of the system's write-watch support (provided by the Win32 GetWriteWatch function in Kernel32.dll). This support lets the collector know which old objects (if any) have been written to since the last collection. These specific old objects can have their references checked to see if they refer to any new objects.
If collecting generation 0 doesn't provide the necessary amount of storage, then the collector can attempt to collect the objects from generations 1 and 0. If all else fails, then the collector can collect the objects from all generations-2, 1, and 0.
One of the assumptions stated earlier was that newer objects tend to have strong relationships to each other and are frequently accessed around the same time. Since new objects are allocated contiguously in memory, you gain performance from locality of reference. More specifically, it is highly likely that all the objects can reside in the CPU's cache. Your application will access these objects with phenomenal speed since the CPU will be able to perform most of its manipulations without having cache misses which forces RAM access.
Microsoft's performance tests show that managed heap allocations are faster than standard allocations performed by the Win32 HeapAlloc function. These tests also show that it takes less than 1 millisecond on a 200 MHz Pentium to perform a full GC of generation 0. It is Microsoft's goal to make GCs take no more time than an ordinary page fault.


Disadvantages of Win32 heap:
  • Most heaps (like the C runtime heap) allocate objects wherever they find free space. Therefore, if I create several objects consecutively, it is quite possible that these objects will be separated by megabytes of address space. However, in the managed heap, allocating several objects consecutively ensures that the objects are contiguous in memory.
  • When memory is allocated from a Win32 heap, the heap must be examined to find a block of memory that can satisfy the request. This is not required in managed heap, since here objects are contiguous in memory.
  • In Win32 heap, data structures that the heap maintains must be updated. The managed heap, on the other hand, only needs to increment the heap pointer.

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